Growth Leader & Product Designer

My superpower is getting ideas off the ground while creating a unified design practice.

Having built two amazing SaaS design teams, I know how to inspire product orgs to embrace craft while shipping results with urgency.

The image featured at the top of the about us page #1
The image featured at the top of the about us page #1
The image featured at the top of the about us page #1
The image featured at the top of the about us page #2
The image featured at the top of the about us page #2
The image featured at the top of the about us page #2

Story origin

Writing film music for Hans Zimmer taught me the power of storytelling. That thread continued throughout my maturation as a designer & product leader.

By creating space for designers to do their best work, I'm able to supercharge the output of product orgs.

The image featured in the middle of the about us page
The image featured in the middle of the about us page
The image featured in the middle of the about us page

Mechanics

Designing for the trades taught me that digital tools must be as reliable and easy to use as a hammer — placing purpose at the center of the product design & UXR process.

Ease

Discoverability / Operability / Predictability / Accessability

Utility

Purpose / Impact / Capability / Relevance / Value

Scalability

Depth / Repeatability / Breadth / Maintainability

Profitability

Usage based / Seat models / Transaction fees / Paid upgrades

The image featured at the bottom of the about us page
The image featured at the bottom of the about us page
The image featured at the bottom of the about us page

Integrated UXR

More effective research leads to more accurate problem framing which allows the solution to come into focus that much quicker when transitioning to designing screens.

01

Problem framing

Design is valuable as a research and targeting tool, but in some cases, the lines have become blurred between ideation and execution. Having a Design Brief in place helps the designer understand problem scope, thereby increasing the accuracy initial design rounds.

02

Scope definition

While Product Management needs to balance delivery speed with feature scope, Product Design needs to balance usability, fidelity, and delight. This means that when functionality is defined by Product Management, then the mechanics of how that solution functions are often the responsibility of Product Design.

03

UXR + QA feedback

It's critical to have multiple checkpoints that continually assess if the team is hitting the mark, ensuring any basic premises of what’s been built do not have improper levels of immunity. By integrating UXR throughout the process, teams can combat any sunk cost fallacies by setting the expectation that what's been built may need to change prior to a proper release.

04

Staging & release

The goal is to expedite the feedback loop so that we can spot any translational friction between the design and development stages much earlier. AI-native flows are well suited to mitigate these discrepancies since designers can literally see the output of the code generated by their designs. This new frontier will allow us to refine how staging intersects with pre-flight release refinements.

Enabling talent

Good designers only become great designers when given the space to grow. I'd love to chat more about ways I've learned to unlock hidden powers within design squads.